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Channel: how to design audio software – Page 22 – SonicScoop
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Austin, TX – Recording Bootcamp Presented by Keith Gary Productions August...

Keith Gary Productions is an audio production outfit out based out of Austin Texas lead by —  you guessed it! — Keith Gary. Keith Gary in his natural habitat. Gary has been working professionally in...

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139TH AES Convention in NYC Announces Project Studio Expo’s Return

Don’t look now, but AES is approaching – and it’s New York City’s turn in 2015. YESSSSS — AES is on its way to NYC this October. The 139th AES International Convention will take place at the Jacob...

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Image-Line Launches FL Studio 12.1

The DAW universe has just expanded a touch with the launch of FL Studio 12.1. FL Studio goes up to 12 – point 1. Image-Line’s flagship workstation includes lifetime free updates, which makes it a safe...

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Studio Pro Profile: Mike Kuz, Head Mixing Engineer — SweetSounds, NYC

Meet Mike Kuz, who’s been Head Mixing Engineer for the New York City studio SweetSounds since Spring of this year. With recent collaborations including Slaughterhouse, Walé, OnCue, Common, Smoke DZA,...

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Anatomy of a Mix: John Agnello on Mixing “3 Shots” by Hollis Brown

John Agnello. Photo by Andrew Kesin. Legendary indie rock producer John Agnello looks back on mixing 3 Shots, a recently-released album by Brooklyn-based indie Americana band, Hollis Brown. Agnello is...

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Research & Development: Inside the Making of Alloy 2 from iZotope

Improving on a popular plugin can be a perilous undertaking -- how did iZotope's designers ramp up this mix toolkit? The post Research & Development: Inside the Making of Alloy 2 from iZotope...

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Research & Development: Inside the Making of Alloy 2 from iZotope

Additionally, what are some of the particular challenges of refining/improving a plugin, as opposed to doing that for hardware? Really good question! I’ve been thinking about that difference a lot...

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